9/27/2023 0 Comments Gzdoom no soundHUD options > Scaling options > User interface scale: 3 I’m holding all my guns at chest height, for some reason, so the sights on those are useless.īy default the crosshair is humongous, though, hence the scaling. I just feel better with a little symbol in the middle of the screen. While you’re here, you may want to set your gender as appropriate to fix pronouns in obituary messages. I don’t know why you would walk anywhere in Doom. I actually prefer Smooth fuzz, which fits better at high resolutions and still looks like a rendering error, but pretty much anything is better than the Shadow default.įor testing purposes, it may help to pop open the console with the backtick key (top left) and type summon spectre to… well, summon a spectre.Īnd if all you want is something that looks kinda like Doom, you’re done! Feel free to stop reading here. This will emulate the appearance of the original game, scaled up to big chunky pixels. GZDoom defaults to rendering spectres (the harder-to-see variants of the pink demons) with a sort of translucent effect, which is easier to see, which sort of defeats the purpose of making them harder to see. GZDoom has half a dozen different lighting models (for… some reason), all of which are way off from how Doom actually looked, except for this one.ĭisplay options > Hardware renderer > Fuzz style: Software If you find this objectionable, you may of course simply set it to None.ĭisplay options > Hardware renderer > Sector light mode: Software The “linear mipmap” bit means that GZDoom will still use linear downscaling, so that distant textures still somewhat resemble the actual texture and do not simply collapse into a pixel of arbitrary color. None restores the crispy aesthetic that God intended - and when I say God, I of course mean John Carmack. This is objectively ludicrous, since the sprites and textures are pixel art. I do not understand how anyone could argue with these.ĭisplay options > Texture options > Texture filter mode: None (linear mipmap)īy default, GZDoom uses linear upscaling on all sprites and textures, turning them into a blurry mess. (That’s why there are no screenshots here! Just try stuff out yourself.) It remembers where your cursor was, too, so you can exit the menu to try stuff out, then bring it back up and mash Enter a few times to get back to where you were. If you get lost, you can also use the option search.Īlso, virtually every setting in GZDoom takes effect instantly, even while the menu is still visible. You can get to the full menu from Full options menu near the bottom, and from there turn off the simple menu (if you want). Out of the box, GZDoom shows a reduced options menu, because it has a lot of options. Note that the routes given to the various settings are for the full options menu. There are fewer than I expected, which is good. Christ, the texture filtering.Īnyway GZDoom has a lot of options, so here is a handy list of the important ones. I am overjoyed to discover that this is no longer the case, and it plays like a god damn FPS out of the box, but there are still a few twiddles that need twiddling. Unfortunately, it has also historically been difficult to recommend to newcomers, because its default settings are… questionable.Ĭonspicuously, for over a decade, it defaulted to traditional Doom movement keys (no WASD) and no mouselook.
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